About Me

Design, for me, starts with listening to users, teammates, and the constraints around the product.

I spend a lot of my time behind my laptop and try to make the most of it by continuously learning. I often listen to podcasts about technology and product design, actively deepen my understanding of UX and UI, and recently, I’ve been exploring the world of AI and how it is shaping digital products. I believe staying curious and learning consistently is essential for growing as a designer.


Outside of design, I value moments that help me slow down and reconnect. When I want to show care or appreciation, I often do it by cooking for others, for me, it’s a simple way of being welcoming and thoughtful. During the day, I try to pause for a few minutes, look at the sky, and clear my mind. Long walks by the sea help me regain perspective and remind me how small everyday problems can feel compared to the scale of nature.

I approach my work with curiosity and responsibility, focusing on understanding people and translating what I hear into clear, practical design decisions.
I take ownership of my work and care about the details that make products easier to understand, use, and maintain. Rather than chasing trends, I try to design
solutions that are simple, intentional, and realistic to build.

With a background in computer engineering, I’m comfortable working with complex systems and structuring them into usable interfaces. I enjoy collaborating closely with developers and value clear communication and shared responsibility within a team.

I’m currently open to remote opportunities where I can continue learning, grow as a designer, and contribute

thoughtfully as part of a collaborative product team.

TripMate — UI Designer (Team Project)


Jan 2025 – Mar 2025

Worked in a team of 5 to design an advanced travel planning and booking platform. Contributed to interface design, component creation, and documentation.

Achievements: Built a scalable design system (2000+ components) and strengthened team collaboration and system-thinking skills.

Niniline — UX/UI Designer (Volunteer)


Jan 2022 – Dec 2022

Designed a second-hand children's clothing e-commerce platform focused on trust and accessibility.

Achievements: Created friendly, accessible user flows and led the overall UX/UI direction within a small team.


Vaslab — UI/UX Designer (Volunteer)

Aug 2021 – Aug 2022

Designed a responsive B2B analytics dashboard visualizing SIM-based user behavior data. Worked as the sole designer with developers and stakeholders.

Achievements: Built complex user flows and data tables, conducted competitive analysis, and ensured full responsiveness across devices.

Coffeecoo — UX/UI Designer (Group Project)


Oct 2021

Created a sustainable coffee e-commerce website as a student team project.

Achievements: Conducted empathy mapping, A/B testing, ideation, and delivered final prototypes while developing foundational UX/UI and collaboration skills.

UX Challenge Case Study — Participant

Sep 2025 – Oct 2025

Completed an intensive UX program focused on real-world product challenges (Revolut). Practiced research methods, prioritization frameworks, and iterative design. Strengthened communication, feedback integration, and problem-solving skills

Takeaways:

— Strengthened user research and analytical thinking

— Learned frameworks for prioritization and decision-making

— Improved communication and ability to act on direct feedback

— Experienced working with real constraints and product expectations

Let's connect

Feel free to contact me a having any questions.

I'm available for new opportunities or just for chatting.

Experience

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